
Old tournaments
Note that some teams' URL may not be valid anymore.
|
Arcana Healer's Tournament 2004
After countless years of watching the sport of Blood Bowl played on the pitches, and nursing the injured players back to health or other various states so that they can continue to play, the apothecaries have long been overlooked. In the hopes of rectifying this and getting more exposure, the apothecaries created the Arcane Healers guild, in hopes of being able to pool their knowledge and become better in their skills and abilities. It was not long after that they got the permission to host their own major tournament. This has greatly increased the guild's exposure and their numbers, not to mention the skill of the apothecaries. As part of the prize each year, one of the top apothecaries will join the winning team to help tend to the sick and heal some of the team's more serious injuries. This season again, the Spike Magazine decided to sponsor the event, bringing back the old trophy and popularity behind it, not to mention big amount of gold.
In addition to receiving the Mithral Spike trophy, the winner also wins 200,000 gp, and the runner up receives 100,000 gp. Both teams also receive a big exposure from the Spike Magazine, resulting in +1d6 permanent Fan Factor and a complimentary shiny Mithral Helm (Magic Helmet). The big prize for the tournament is the expert apothecary that joins the winning team for the season. The expert apothecary counts as an additional apothecary (worth 50,000 gp regarding Team Rating), and is the only way to gain the service of more than one apothecary on a team. The great skills that the expert apothecary brings to the team are invaluable for healing the most serious of injuries. The expert apothecary can be used as a normal apothecary; in addition, he may also try to heal a permanent injury that one of the players is suffering from (Niggling or stat loss). During the Niggling Injury phase of the pre-game sequence, you may roll on the table below. Note: you may only roll once per game, as the expert apothecary can only perform one surgery per game. Instead of performing this important surgery, he can try to quicken the recovering process of a player otherwise missing the match (mng). This is rather easy for the expert and this will succeed on 4+. If it's a success, the player's mng status is removed and he can play the game. The talents other than the one of a normal apothecary cannot be used on the opposing team.
Expert Apothecary Table
D6
Result
1
The player is injured by the surgery gone badly. The effects are the same as with the Random Event card Injured in Practice. 2-5
The surgery is not a success, but may be attempted again at a later date. 6
Success! The player will make a full recovery from his previous injury, but must miss the match about to be played as he recovers to full health.
North divisional champion
Next Life
1ot
8
-South divisional champion
Starship Troopers
0ot
11
East divisional champion
Hinata Defense Force
0
4
West divisional champion
Fairy Tale Marauders
1
4
Quarter finals
Semi finals
Finals
Quarter finals
Semi finals
Finals
Break Armour
2ot 6
Black Spiral Dancers
1ot
7
Quarter finals
Semi finals
Finals
Quarter finals
Semi finals
Finals
Accurate predictions : 17 / 29