Old tournaments
Note that some teams' URL may not be valid anymore.
Goats
Invitational
(Chaos special tournament)
Rampaging, destroying, demolishing everything in their path. And that was just the trip to the stadium. The Legendary Amorous Goats have decided to make one last trip to the edge of the Chaos Wastes. They have sent out a final challenge to all who would claim their mantle. The Lords of Chaos have decreed that all who want to claim the name of the Goats, must battle all challengers for the right to that name. The prizes are beyond compare... But be forwarned, so is the competition!
Only Chaos team can participate, all divisions are authorized, even Premier. To equalize the handicap between the match-ups, the lower TR teams will receive a special power they can use a number of times equal to the number of bonus cards they get from the match.
Master Charles Summoning : Conjure the great player for 2 turns (team's turn + opponent's turn, or vice versa). It can bring the team to 12 players on the field (or even 13 with Bribe The Ref #4 or Sewer Map). Master Charles can be injured, but will return intact if he is summoned again. Note also that Master Charles will not foul, and that he cannot score for your team as he is not a member of it. He is not there for such a measly task. When Master Charles is summoned, he can be placed anywhere on the field and is immediately ready to maim. Then, roll 1d6.
6 = Perfect! - 4-5 = Roll scatter once, roll one more time if he ends up in an occupied square - 2-3 = Roll scatter twice, roll one more time if he ends up in an occupied square - 1 = Roll scatter thrice, roll one more time if he ends up in an occupied square.
The power can be used consecutively or separately, so if the team disposes of two Summonings, Master Charles can stay 4 turns (2 team's turn + 2 opponent's turn) or be summoned two times for 2 turns. Extra turns that don't move the turn marker will not count toward the 2 turns Master Charles remains for the Summoning.
Name Position MA ST AG AV Player Skills cp td int cas mvp spp Master Charles Chaos Warrior 5 5 3 9 Block, RSF, Claws, Frenzy, +ST, Tentacles, Pro, Leader, Peaked 1 6 1 138 7 252 The winner of the Goats Invitational gains the right to rename their team The Amorous Goats. Along with this privilege, the team will be given 100,000 gp and a special breed of Beastman. The rookie Beastman starts with a bonus skill, any mutation of the coach's choice. The runner-up will be given 150,000 gp. Aside from that, at the end of the tournament, the player having accumulated the most casualties will receive a gift from the Chaos Gods. A commish will roll 1d6 for that player, and he will receive the following defensive mutation. 1 = Thick Skull «» 2-5 = Spikes «» 6 = Regeneration.
One of the three losing teams will proceed to the semi-finals. The team with the most points will move on.
Casualty = 1 point «» TD = 2 points
Space Ships : 2 TD + 8 cas = 12 points
Legions of the Unclean: 2 TD + 8 cas = 12 points
They both played an extra match where the casualties weren't counting toward the pain dealers contest. Legion of the Unclean won this match 2-0, getting a rematch against the Evilbastards.
Top 3 pain dealers
Player Team # cas / matches played Carel F. Evilbastards 8 / 2 Crotchrot Legion of the Unclean 7 / 3 Death Four Knights of the Apocalypse5 / 2
Quarter finals Semi finals Finals
Bounty Hunters
3ot
![]()
Jxati'ra Strikes Back2ot
4 Knights of the Apocalypse
3
![]()
Space Ships2
Goats Invitational survivor
Legion of the Unclean
Evilbastards
3ot
![]()
Legion of the Unclean2ot
-
-
Accurate predictions : 4 / 6