
Invitational tournament
Send your tournament
match reports to Cujo at : commish@videotron.ca
I need the score and casualty count of
the games, plus every SPP earned by the players important to the
different competitions, sent by both coaches. Comments and
highlights are always appreciated.



The Everqueen's Contest
There are many great elven teams in the Kingdoms of Ulthuan, and it created plenty of animated debates amongst the elven court : which team is the best ? The Everqueen, tiring of these petty squabbles (and being an unconfessed fan of Blood Bowl herself) decided to cordially invite the best teams of the 10 kingdoms : the luxurious Avelorn, home of the Everqueen; the volcanic Caledor; the mountainous Chrace; the coastal Cothique; the noble Eataine; the untamed Ellyrion; the magical Saphery; the dangerous Shadowlands; the valorous Tiranoc, and the disciplined Yvresse. The winner of the prestigious contest will be declared "champion of the ten kingdoms" by the Everqueen herself. If that title wasn't prestigious enough, an archmage from the White Tower of Saphery will also replace the current team's wizard. In addition to the normal powers a wizard is allowed in a game of Blood Bowl (Lightning Bolt, Zap Spell or Fireball), the archmage can perform, instead of the aforementioned spells, a powerful Counterspell or a Dispel. The Counterspell will cancel the opposing wizard's spell on a 2+ (re-roll allowed if it's on your own turn, obviously). The Dispel will counter one of these Magic Item cards on a 3+ (re-roll allowed if it's on your own turn) : Eye of the Eagle, Grasping Tentacles of Altanson, Hawkfing's Curse, Kelhoffer's Magic Foot, Knutt's Spell of Awesome Strength, Labbatt's Flying Fist, Lurve Potion, Magic Hand of Jack Longarm, Mind Blow, Rakarth's Bounding Leap, Rakarth's Obliteration Spell, Rakarth's Spell of Petty Spite, Scutt's Deluge of Despair, Speed of Light, The Secret Way, Time Warp, Unseen Shield. The archmage also gets a +1 on his Lightning Bolt roll (2d6+1 to beat the target's AG) and a +1 to the Zap Spell (4+ to be on target). The archmage is protected by spells, and cannot be injured, nor will he leave the team for monetary reasons (A Better Offer, etc.). He is worth 300K for TR purposes... There's also many competitions in order to determine the best position players. The prizes for the competitions cannot be traded, but if the player already has a similar item (i.e.: he wins a Helm but already possesses a Magic Helmet, he can donate the old item to someone else in the team (not an ally).
Special rules Every game, each team is given a Healing Scroll and This Will Hurt a Bit card in addition to their other cards (i.e. these bonus cards should be used in the event of fatalities and permanent injuries occuring by way other than fouling). Special healers are also there to ensure that no player will miss the next game (all mng's are cured between the games, unless the team lost). Also, KO recoveries are 3+ instead of 4+. No need to roll on the weather table during the tournament. Powerful wizards assure that the weather is always nice during the contest. Absolutely no winnings are earned during the tournament. Fouling : This tactics is looked down amongst the noble race, but allowed in the contest. Every casualty caused by a foul will be downgraded to a KO by the healers (note that the spp's for the casualty are still earned by the fouler). There is a referee taking part in the games, but note that a player cannot be ejected on a foul by getting a double. Bribe the Ref #1 is the only way to eject a fouler for the entire game, and the card can only take effect if a Dirty Player is fouling ("Bribe the Ref #2" and "Stop Faking It" are considered Bribe the Ref #1 for the tournament). Since a double doesn't mean anything on a foul in this tournament, the coaches should roll "armX +Y +Z" when fouling instead of "foulX +Y +Z. The High Elf referees are renowned for their keen senses, and not many fouls escape their watchful eyes. After every foul made by a team, the opposing coach rolls a d6, needing a certain number depending on the result of the foul and the modificator to the injury roll used (DP, MB or none). If the roll is successfull, the fouler is spotted and sent into the reserve box, in shame, not to be set up again before the next kickoff (meaning even Sewer Map cannot bring him back on the pitch before a TD is scored or the half ends). Note : if an ally is caught fouling by the referee (as table below), he will receive a thrown rock (as the kickoff result, but +1 to injury roll), then sent into the reserve box if he hasn't suffered a KO or worse. Note : The use of Blatant Foul is automatically spotted. A player caught by the referee and sent in the reserve box does not cause a TO (even an ally), unless the player is holding the ball. The use of Bribe the Ref #1 still causes a TO normally, though.
The Phoenix King and the Everqueen will be present at every game, and will sometimes interfere in it. It will most of the time consist of an order to a high mage after an event in the game breaking the balance. The high mage will perform a classic Flames of the Phoenix spell. A player hit with this spell is immediately knocked down and suffers an injury roll +1 (inj +1). The high mage is forbidden to use the spell in its lethal version, so the injury suffered cannot be worse than KO. This causes a turn over. The Phoenix King will order the spell on the following occasions:
A number of spells are available for teams suffering a handicap during the tournament. For each bonus mvp they are receiving, they get one of the following spells (for example, a team getting a +2 mvp's handicap would receive two spells, and could cast the same spell twice in the game, or one spell and another different, etc.). Any spell can only occur once every turn, and can be used in either team's turn.
Special kickoff table During the invitational, this table will be used for each kickoff. The effects don't count toward the +2 max stat upgrades rule.
|
Bane of the Dark Elves |
||
| Name of the Shadow Warrior | Team |
SPP |
| Sarah M. Gellar | Teen Scream Drama Queens | 22 |
| Babeester Gor | Divine Intervention | 20 |
| Maranel | Soulfly | 10 |
| Torcoral | Soulfly | 8 |
| Blabla | Light Bringers | 4 |
| Wouarg | Light Bringers | 2 |
Chosen of Caledor |
||
| Name of the Dragon Warrior | Team |
SPP |
| Shiri Appleby | Teen Scream Drama Queens | 19 |
| Imrandara | Soulfly | 18 |
| Aesirllan | Soulfly | 12 |
| Yelmalio | Divine Intervention | 9 |
| Katherine Heigl | Teen Scream Drama Queens | 7 |
| Yelm | Divine Intervention | 4 |
| Pat | Light Bringers | 3 |
Champion of Chrace |
||
| Name of the Lion Warrior | Team |
SPP |
| Arachna Solara | Divine Intervention | 31 |
| Katie Holmes | Teen Scream Drama Queens | 19 |
| Dalian Silverwind | Light Bringers | 14 |
| Marie | Light Bringers | 14 |
Pride of Asuryan |
||
| Name of the Phoenix Warrior | Team |
SPP |
| Mandy Moore | Teen Scream Drama Queens | 22 |
| Eponriel | Soulfly | 17 |
| Aaaargh! (*sigh*, have some respect for your team) | Light Bringers | 9 |
| Orlanth | Divine Intervention | 3 |
Final |
Champion |
Teen Scream Drama Queens |
First week calendar |
||
Scheduled games |
Winners predicted |
Inactive team |
Divine Intervention |
| Soulfly |
Second week calendar |
||
Scheduled games |
Winners predicted |
Inactive team |
Teen Scream Drama Queens |
| Soulfly |
Third week calendar |
||
Scheduled games |
Winners predicted |
Inactive team |
Teen Scream Drama Queens |
| Divine Intervention |
Fourth week calendar |
||
Scheduled games |
Winners predicted |
Inactive team |
Teen Scream Drama Queens |
| Divine Intervention |
Fifth week calendar |
||
Scheduled games |
Winners predicted |
Inactive team |
Teen Scream Drama Queens |
| Light Bringers |
Accurate predictions : 9 / 11
Special thanks to Mowie for providing me with WarHammer High Elf intelligence.