Belorin
Wyrmsbane is well known in the civilized parts of the Old
World for being one of the best human blacksmith and
armourer, his skills being only matched by a handful of
Dwarves and Elves who practiced the arts for much longer
than him. He already forged for a dozen of kings and
warlords, who paid him handsomly in return. His passion
for the metals is only matched by his love of The game.
When he entered in possession of what is called a Stone
of Luck, he decided to create a set of armor where he
would embed the stone, and try to realize his greatest
creation: The Armor of Luck. But in his feverish mind, no
money, no king's treasure could ever buy this armor, and
only a great Blood Bowl player could have the honor to
wear it. This is why he sponsored a tournament, inviting
only the best and biggest teams of the league to compete.
The winning team of the
Blacksmith's Tournament acquires a special trophy, an
ornemental sword. This trophy can be kept as long as the
team wants, but can be sold at any time for 300,000 gp.
More importantly, Belorin Wyrmsbane will forge the
special armor for a selected member of the winning team.
The gifted blacksmith is quite demanding and requires
that the player be there during the making of the armor
for constant measurements. As a result of this, the
player will miss the first match of the season after the
tournament. The team defeated in the final will be given
200,000 gp, with the option to surrender it in order to
have Wyrmsbane create a second set of armor, without the
Stone of Luck's properties.
Armor
of Luck
This enchanted armor is
made entirely of a surprisingly light metal which
imitates nicely Ithilmar, the special elven metal.
Numerous engravings decorate the armor and strengthen the
magic; they are in the language of the team for whom the
armor is created. The wearer of the armor gains +1AV, and
can also wear a Magic Helmet, as long as it does not
elevate his Armor Value higher than 10. The bonus is only
applicable when the armor is worn by its legitimate
possessor.
The Luck Stone embedded in
the armor will grant the wearer a good dose of chance,
which results in the following effects:
The
wearer cannot be affected by cards that play on bad luck.
They are: Banana Skin, Flu Bug (re-roll if
the wearer is randomly selected), Injured in Practice
(re-roll if the wearer is randomly selected), It
Wasn't Me (re-roll if the wearer is randomly selected),
Press Gang (re-roll if the wearer is randomly
selected).
More
importantly, the wearer gains a special "Luck Re-roll"
that can be used once per game. This re-roll can be used
to retry a missed roll affecting the player (failed pass
by the wearer, failed catch by the wearer, failed dodge,
failed go for it, failed pick up, failed Leap, failed
Regeneration and failed Thick Skull). This re-roll can be
used even if the Team, Leader or skill re-roll has been
used, as long as it will not generate a third result for
the same dice (remember, any roll can only be rolled
twice). The Luck Re-roll can also be used to re-roll a
Pro roll used on a failed attempt on a roll described
above. It can also be used on a failed block or Diving
Tackle, but only if the result is a SKULL (simple, double
or triple). The Luck Re-roll can also be used on the
opponent's turn, but only in two situations: to re-roll a
failed apothecary attempt on the wearer, or to force the
opponent to re-roll an armor/injury roll (not foul) made
on the wearer, as long as it doesn't generate a third
result for the same roll. This is the Luck Re-roll
forcing a second roll, thus the opponent's Team re-roll
is not wasted by this.
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