OnLine Blood Bowl League

Skills Rules

3.23 Multiple Block

3.231 You may use Dauntless as part of a Multiple block . You must exceed the combined strength of the players blocked on 2d6.

3.232 Multiple Block cannot be combined with Diving Tackle.

3.233 You apply the results of the die roll to each player you multiblock and you must use the same result against all of the players. For example you block 2 players with multiblock, one has block, the other has dodge. If you roll a POW/SKULL and a PUSHBACK/POW, you would either apply the POW/SKULL result to both players (knocking the player with dodge down, but not the player with block) OR the PUSHBACK/POW result (knocking the player with Block down, but not the player with Dodge). You could not apply the POW/SKULL result to the player with dodge, and the PUSHBACK/POW result to the player with Block.

3.234 You may Multiple Block several opponents, but may only frenzy against one of them.

3.235 Assists count as NORMAL. This means that if one of your players is in the TZ of 2 (or more) of the targets of the muliple block, then you may not assist unless that player has guard. This also means that you do not (in fact, cannot) have to be in the TZ of each and every one of the targets TZ's in order to lend an assist.

3.236 A player may use only Piling On for one of the targets of a Multiple Block.

3.237 A maximum of 3 players can be multiple blocked, and whether there are 2 or 3 targets, they must be touching sides and/or be interconnected (no 2 players placed diagonally, for instance). In conclusion, in the case of 3 targets, only a "L" (corner) position or straight line is valid for a Multiple Block.

3.238 If a player attempts to Multiple Block but fails Foul Appearance on one of the targets, he is still allowed to block the others unless the Foul Appearance player is in the middle (see 3.237).

3.239 Stiletto Cannot be used with Multiple Block.

3.2310 Knuckledusters CAN be used with Multiple Block.

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