OnLine Blood Bowl League
Rulings

4.0 Injury Rules

4.01 The Sigurd's Injury Table is used in OLBBL.

2d6

Injury Roll

 

1d6

Casualty Roll

2-7

Stunned

1-3

Badly Hurt

8-9

Knocked Out

4-5

Seriously Injured

10-12

Casualty Roll

6

Dead, Dead, Dead!

4.02 Usage of a team's Apothecary must take place immediately following the injury. Should a situation occur where multiple players are knocked down in the same ACTION, the coach may wait until all the AV and INJ rolls are made before deciding who gets the benefits of the apothecary. An apothecary may be used to heal players who were not on the pitch when injured (Injured in Practice, Crowd injuries, etc.). Players who are healed when not on the pitch should be placed in the Reserves box. The apothecary can be used to heal a member of the coaching staff instead of a player, if desired. This includes the apothecary (although an apothecary cannot heal himself), the team's wizard, head coach, assistant coach or cheerleader.

4.03 Failed or successful armor or foul rolls can be re-rolled using Pro or a Re-Roll. If the re-rolled armor roll was successful, the ensuing injury roll will also be re-rolled. However, direct injury rolls, such as crowd injuries (thrown rocks, pitch invasions, players pushed out of bounds) and cards (including those where a D6 is rolled to determine the nature of an automatic casualty) may not be rerolled in any way.

4.05 Undead and Nurgle Adepts may allow either a reroll of the Regeneration skill of "True Undead" or "True Nurgle" players (including mummies, wights, zombies, skeletons, Beasts of Nurgle, Rotters, and Pestigors) or act as an Apothecary to all other players. Either power may be used once per game; i.e. if the Adept is used to reroll a True Undead/Nurgle player's Regeneration roll, they may not also be used as an Apothecary in the same game.

4.05 True Undead or Nurgle players may not have an Apothecary used on them, whether by their own Adept or by an opposing team's Apothecary offering their services as part of a deal or bribe. They may only Regenerate and potentially reroll that Regeneration roll with the Adept's assistance. The Adept's coach is permitted to see all of the Regeneration rolls at the end of a drive and then choose which player to use the Adept to reroll.

4.06 True Undead or Nurgle players will wake up from a KO on a roll of 3+ if the team has an Adept. This is an additional power of the Adept, and is available whether or not the Adept has aided a rerolled Regeneration attempt or been used as an Apothecary during the game.

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